"Dragon Gaeni 7" release commemorative interview Part 2!There are a wide variety of money to make money in the early stages, including pachislot !! [Dengeki PS]
The latest number of the number ring, "Ryuga Like 7 Light and Darkness", filled with the challenge of "Dragon Like Studio".I have told you what kind of game and what parts are attractive in the pre -impressions that are being released.
<先行インプレッションの記事はコチラ>◆『龍が如く7』先行インプレッション第1回。RPG要素を発売前に語ります◆『龍が如く7』先行インプレッション第2回。プレイスポットを発売前に語ります◆『龍が如く7』先行インプレッション第3回。ドラマ要素を発売前に語ります
As a commemorative project, Dengeki PS interviewed three people, Chief producer Masayoshi Yokoyama, Producer Hiroyuki Sakamoto, and Director Ryosuke Horii.We will deliver the second part following the first part in the public.
Play style is infinite !! My own adventure tan
――It seems that the tendency of experience and how to make money will change for each player.
Ryosuke Horii (hereafter abbreviation): I think it is completely different depending on the person.
――In the first play, it was a “good search” for one shot.I'm excited when a gold plate comes out (laughs).
Masayoshi Yokoyama (hereafter abbreviation): The brain juice when the gold plate comes out is terrible.
Mr. Hiroyuki Sakamoto (hereafter abbreviation): In fact, there is something better for vending machines in a distant place (from the first area, the job's side).
Yokoyama: I was playing in Chapter 1 without leaving the pachislot shop for four days.What is amazing about this game is that it has been "saving medals" for 18 years (laughs).Before going to eat the Beijing Duck with the parents of Arakawa, I thought, "Parents, please wait a minute."
In the military fund, anyway, "Another God Hades-Zeusver robbed.-] I repeated the save and loaded until one shot.I couldn't get rid of it, but I repeated it many times.If 500 medals are reached, save again, and if you can draw more "GOD", 5000 pieces will accumulate for about 100,000 yen.I added 15,000 sheets (laughs).
There is an attack upper that increases the foundation value of the attack power in the pachislot shop's espass Nissho's prizes, but I buy 5 of them.If you use it, the foundation value of the attack power will increase by 25, which will be in the same state as the level has risen at once.Now you can almost defeat the enemy of the second chapter (laughs).
――Is it rewarded for your hardships!
Yokoyama: In addition, I went to prison with the remaining medals with 10,000 more than 200,000 yen.Naturally, if you come to Ise -Saki Ijincho in Chapter 3, you want to go to get a saving medal.But it's hell until I go to a pachislot shop PIA (laughs).At the initial level, when you enter the Isezaki Road, the enemy is too strong.
So, if you desperately make the storage medal a platinum plate, you need to go to a pawn shop for selling it.However, in order to use a pawn shop, it is necessary to defeat the enemy in a substory, which is also a difficult battle.This kind of play is also a RPG taste.
――If you have an action, you have to defeat the enemy, but it is also an RPG that there is a missing path like "Is there such a way of playing!?"
Yokoyama: The pachislot shop in "Dragon Geki 7" is like a casino in "Dragon Quest".When I found a casino, I was a person who was immersed in the casino until I got a fluffy metal sword.Like a cellophane tape to fix the direction key under the direction key, keep the slot turned automatically.
――I will do that too (laughs).
Yokoyama: I want you to play this pachislot this time.I wanted to make something that would happen if I did RPG in a modern drama.
――The treasure chest is a safe, and I feel that the elements of various RPGs are well matched with the present age.Speaking of a safe, I laughed when a mimic perverted person appeared (laughs).
Sakamoto: We were particular about how to put a safe in Yokohama.The safe near Hamakita Park is placed in an exquisite place that you can see but can't get it.
Horii: "I want to go but I can't go now" also leads to the desire to grow a party, so I intentionally include various devices.Originally, "Dragon Gyoku" is a game that takes nearly 90 % of the adventure.That's why I want to make sure that the battle is the difference between the play style and the degree of work.That's pretty conscious.
Like Yokoyama, there is a way of playing like "Pachislot only and push it with the power of the product", and like me, "I will bond with karaoke and then win all with bonds".I can do it.I thought such a degree of freedom was absolutely necessary.
The element of Kasuga's human power introduced this time is also part of such a degree of freedom expression.There is a considerable difference depending on how you play.Just like "My Kasuga has this kind of personality, I cleared it like this," I thought it would be even more fun to talk about this as a player's personality leads to a clearing method.
--I agree.The value of human power is likely to change significantly depending on the player.
Yokoyama: The difference comes out.I'm just going up."Search action: pioneering crash" has the skills to break the broken wall, but with this, you will be able to meet the dark merchant.And to learn this, it is necessary to become a demolition shop with Kasuga's cheerfulness into rank 5 or higher.
So, at a survivor conversation event, I chose a positive option, but there were many similar nuances.Kasuga may be a surprisingly shady.Thanks to that, I immediately put in the back casino of Chinatown.
Horii: There is a dress code there, and you can't enter unless it's fashionable.By the way, you can raise as much as you want if you buy Scalp D.You have to buy about 500 pieces to make MAX (laughs)
Yokoyama: With money, you can raise as much as you want (laughs).
――It is real in a sense.However, the words that jump out are too interesting (laughs).
Yokoyama: The dismantling shop was kept until I was cheerful at the Ocean Original School.
――Speaking of a qualified school, that test is so difficult?
Horii: Is that true?It was good, it was worth making the problem (laughs).I wanted to make it chewy to some extent.
―― Because it's a game, I don't know at all if I think I can have normal knowledge (laughs).
Sakamoto: Because it's a very specialized and core content, such as a dangerous goods handling test.
――The mathematics can be known if I have time, but I was in trouble because there was a time limit.
Sakamoto: Mathematics is like "It's just a drill!"The last problem is that all the past questions come out, so if you go there, you will be lucky.
――I've been in the past series, but it was quite difficult to find out the knowledge of the series.
Horii: Something like "Dragon Like" quiz was a story I wanted to do someday.I'm glad I could put it in this way this time.
Yokoyama: Back sociology, of course, is, of course, but almost all.For me, I want a more advanced version (laughs).I'm looking forward to the next work.
―― As a play, it was very interesting that the company management of the play spot was a bold system.It was a pretty large play spot, but what is the intention of preparing this?
Horii: The main reason is that I wanted to give a sense of “rise”.One of the game design concepts from the beginning of this work is that we want to make the players "upright experiences" together with Kasuga.So what are the elements where you can feel the “rise”?When you think about it, not only the increase in battle abilities and the increase in friends, but after all, "money" is an element that cannot be removed.
It's a “up -up” image that everyone convinces to go up from the homeless to the president.So I thought it was a perfect element for this work, so I decided to put it in.Money is also an essential element as an RPG, and if you put it in well, it would be given depth as an RPG.
Sakamoto: If you promote the company's management, you can get a lot of benefits in the battle, such as Kasuga acquiring a special polar technique, and Eri Kamataki becomes a friend.If you don't have Eri Kamataki, the difficulty of the battle after the middle stage is a big difference, and the extreme technique that you can only get without clearing the management story is strong anyway!
―― If you want to do it, it's a good idea to try a company management.
Battle with a good tempo as an action
――In the battle system part, I felt the character of “Dragon Like” everywhere.
Yokoyama: The battle is also a repeated part.Just Guard is also an element that has been added to the Tokyo Game Show trial version.This is because when I saw a fan playing in the Tokyo Game Show, I often saw a button while being attacked by the enemy.
"Move the direction key, set the aim, and punch with a ○ button", the action and operation itself does not change until you select the command and attack.However, there is no means of instantaneous protection from the enemy in the command -type battle.Until now, there was a sway, so everyone presses the x button.Looking at it, it was better to put in just guard.
――It's not a balance that you can't win without just guard.
Sakamoto: Of course.The just action including the polar technique is enough to benefit if it succeeds, so it is an image of about + α.However, if you challenge the boss below the appropriate level, the just guard may be a rope you want.Conversely, if you raise the level, you can defeat it normally (laughs).
――Is the level correction still large?
Sakamoto: That's big.With the message "If you are stiff, please raise the level", we make points to notice a few steps.
Horii: There are many users who play without growing, but this work is RPG, so you have to feel that you need to raise the level somewhere.
So, I put an enemy that says, "I can't win unless I get stronger anyway."However, the number of points is narrowed down because it is not like the work of our team to be forced to raise the level endlessly.
Sakamoto: But only one place, the boss who is completely defeating Kasuga and others appears in the story.If you feel obviously terrible, make full use of certain facilities to raise your level (laughs).
Yokoyama: Some people say, "RPG is a work, so I don't like it."The challenge was how to make it, but it was successful by incorporating changes in the war situation due to real -time physical control, creating a different system from RPG -specific numbers.I think not.
Horii: There are so many ways to capture, so I hope you can do it freely.There is no absolute strategy, but you can capture whatever you do.That's the biggest attraction of this game and fun.
Sakamoto: As the story progresses, the variations and combinations increase steadily.
――I was surprised that some enemies reminiscent of that Mnancho Hepetonas appeared (laughs).The feature is that the action of "kicking off if there is an obstacle" in the battle automatically activates, but was it difficult to adjust the mechanism around here?
Yokoyama: That's the system that draws the flow of the dragon engine.
Sakamoto: What you can do is to try it as it is.
Yokoyama: It's the advantage of using a dragon engine, so you should do it.
――If you make RPG with a dragon engine, this is the result of considering this is one of your strengths.
Horii: How to make use of the battle system that I have cultivated is the most difficult point anyway.What I really tried and finally arrived was the fact that the attack on the obstacle and the attack on the opponent in the down would be a critical blow.
If you are conscious of the surrounding environment and enemy conditions, not just a command battle, you can play well.I think this is an element that could be realized because it was a "dragon -like studio" that has always made a real -time fight battle.
――By the way, will the activation rate of the pursuit change at the bond level?
Horii: The higher the bond, the easier it will occur.
Sakamoto: Also, in the part of fighting smartly, I would like you to use the shortcuts of the poles of the direction key.If you use that, the battle will be dramatically smooth.
Yokoyama: Because it can be set for each character, it is easy to use if you decide that it is a range attack on the direction key and a powerful single attack on the bottom.
Sakamoto: Because the enemy always moves, if you can input instantaneously, the number of people who can get into the attack will change.
―― Certainly, if you choose a command, it may leak from the range.
Horii: It's a unique feature of our work, which is a command input but moves in real time.Even if the turn stops, the time is not stopped.
Sakamoto: It is important where the enemy is, and there are small tricks that make it easier to get enemies with a range attack if you encounter the moment the enemy enters a narrow sidewalk.
――It is a very different point from other command -type RPGs to determine the situation.
Sakamoto: I thought that "fluctuation" would definitely be interesting from the development stage.
―― Conversely, I think that the option of “being able to operate and move the character whose turn has been turned” was at the beginning of the development.Why did you not adopt this?
Horii: Of course I considered it, but if I put it in, there was a problem that it would be difficult to get too close to the simulation RPG.I wanted to make the game fun for people who are not so good at it, so I stopped that plan.
Also, there is a reason that if you can move the character, the tempo will be poor and the battle tends to be delayed.If the tempo gets worse, the fighting will disappear, so it will not be a game like a home.
Yokoyama: It's a bit behind the scenes, but the attack motion of the polar technique was about two to three times the product version.If we try to make a cool special technique, it will be the usual heat action, but the heat action is actually quite long.In the past development, the heat action was too long and adjusted shortly before delivery.
With that in mind, this time I was talking about trying to shorten consciously because it was RPG, but there are still many long things.So, I ringed all the motions and packed them thoroughly.This work continued even after the Tokyo Game Show was over.
What I aimed for is the command -based battle, but the speed of the same battle time as the encounter battle in the series so far.The management of this battle time was quite severe.Until now, I didn't mind how many seconds to fight in one encounter, and in extreme cases, I thought it would be different for people.
Sakamoto: In order to give a sense of speed, you should not spend time to move the character.If you can move, you will think about the direction in which the enemy blows away, or try to put it in the attack range.
"Pick up a falling bicycle, carry it, move, and beat."This alone will spend about two tricks.If all the enemy and friend start it, it will be a difficult time.Rather, I thought it would be more fun to see the bang -bang skills smoothly, so I didn't get the degree of freedom to move.
――The RPG will repeat the battle many times, so you focused on the tempo.
Sakamoto: That's right.We focused on fighting many times and modified the direction.
―― Instead, AI adjustment such as movement seems to be difficult.
Sakamoto: It was hard.There are many small problems, such as "If you are wearing pants, you'll collect the guardrail, but what do you do with the character wearing a skirt?"If you are a character outside the camera, you should warp, but what do you do when you are inside the screen?The problem of AI management was attached to the end.
――Eri Kamataki, who won the Grand Prix at the supporting actress audition, will appear as a party character.What kind of adjustment is her combat ability?
Sakamoto: Since the story has progressed, we join, so we are adjusting the strength so that we can become a force immediately after joining.The same is true for Han Jungi and Zhao.
Horii: After all, her dedicated job / clerk's range attack skill "Study's team" is insanely strong (laughs).
Yokoyama: In the early stages, you can find a range attack skill as to how to efficiently defeat the enemy.This range attack is completely different depending on the person.I like Han Jung -gi, who is agile and has a quick turn, and wants to use the devil's job "Death Shout".
――It's a paid DLC job that was introduced in the seven questions and medals you want to know before the official video “Ryujiga no Nii”.
Sakamoto: There is one DLC job for men and women, a "devil" in which men swing the electric guitar, and the "sister" where women fight in Naginata.
Horii: However, since it is quite strong, the conditions for changing jobs are a little strict.In the case of Kasuga, you can not change jobs unless you raise the mental of human power considerably.In addition, if you are a friend, you need to raise the bond to the maximum.
――Is both quite strong?
Yokoyama: "Death Shout" uses only 6 MPs.The power is low, but Han Jung -gi has a high status and feels like it can be used without any problems.I really like Han Jungi.
Sakamoto: The character model is also cool.
Yokoyama: If you want Han Jungi to change jobs, take it to a cabaret club (laughs).
Sakamoto: Surprisingly, the type of woman who likes Han Jung -gi is a bit shifted than other characters (laughs).
――It's interesting in such a place.The story goes back and forth, but did you always want to put in a job if you want to RPG?
Yokoyama: I decided from the beginning.For a long time, "If" Dragon is like "becomes an online game, the hostess is a monk and the host is a magician."So, "I want to do this when it comes to RPG", I thought quite a bit.
Horii: At first, you said, "Let's make about 50 kinds."
――In the past series, there were many polar techniques that could not be seen unless you meet special conditions, but this time it is good that you can see great skills once you raise the job level.Personally, I like the chef's "human grated ultimate" than expected (laughs).
Horii: Actually, I'm not good at action games, and I'm a person who couldn't give any difficult techniques in the past series.So I rely only on similar combo and heat action, but this time if I do my best, I can get various techniques even for such a person.So I think people who are not good at action can enjoy it more than ever.
Sakamoto: In the past series, there was a battle style switching, but this time the attack motion, the polar technique, and the voice are different for each job, so the amount of internal techniques is the most common.
Horii: In addition, you can change your clothes and weapons.
Yokoyama: It's really hard to make RPG (laughs).
Horii: By the way, what kind of party did you play in the battle?
――The replacement is performed in a timely manner, but Kasuga is a hero, Adachi is a bouncer, the number is homeless, Saeko is an idol, and Eri is a clerk.
Yokoyama: I didn't use much bouncer, but is it strong?
Sakamoto: It's strong.In particular, the strongest weapon is extremely powerful.
--Is that so.After that, I used Adachi -san's bouncer because it was cool.I guess it's an ant to choose by appearance, rather than choosing by performance.
Horii: I also emphasize the appearance.It would be very fun to make Saeko and Eri a night queen (laughs)
――After that, I also like Kasuga dancers.
Sakamoto: Dancers feel good.
――Totton hits are pleasure.
Sakamoto: "Windmill" and "Sweep & Spin" feel good if you equip them with attribute weapons.
――The heavy blow and multi -stage attack are comfortable, so it is fun to use any job.
Yokoyama: I was trying to see how strong the "handbag wind" could be made.That is quite strong and convenient.Because of that, I couldn't change Saeko from Chimama, but I noticed the importance of idols in a boss battle.
Sakamoto: It's a "magical song" of the overall HP recovery (laughs).
Yokoyama: Also, Saeko has a strong weak effect."Azato pose" also reduces the tiger attack power.There are many tigers that do not work, but for some reason "bruise pose" works.It works for crane.
――At attack power down and defense down will work for anything."Smooth breath" also works.
Yokoyama: Because there are people on the crane, surely (laughs).
Sakamoto: Miss Kaba is also strong because weapons of cold air attribute are the strongest weapons.
――Idol's weapon, an Ice candy, is also strong.
Sakamoto: That's strong, but it's not the strongest weapon.This work is recommended to be aware of it because the skills of the same attribute are enhanced as the weapon attribute.The host and the hostess are also very strong because they can use the skills of cold air and boost with the cold air attribute of the weapon.By the way, the chef and the dancer have an enthusiasm, and the hero and fortune teller become an electric attribute.
Horii: There are quite a lot of strong enemies with cold air attributes.
―― Well, human beings are so.It's spicy to be cold.
Yokoyama: If you say that, the heat and electricity are dangerous, right?(smile)
一同:(笑)
―― Speaking of attributes, I am not good at sandwich man with signs around the body, but are there any attributes that are easy to defeat?
Sakamoto: That's actually vulnerable to poison.Han Jung -gi's "Poison Shoot" makes it quite easy.In fact, "Poison Shoot" is the strongest technique in a single poisoning attack, and the more you have a stronger enemy, the better.Moreover, since it is a carrying skill, it can be used on any job.
――It is quite different depending on which you remember.If you learn this, let's change jobs.
Sakamoto: Host's cold air attribute magic "spread ice" is recommended because it can be carried over and it is a range attack.
――In addition, it is easy to remember the street musician's continuous recovery magic ”♪“ Endless Love ”and the fortune -teller resuscitation magic” rescue of the soul ”.
Sakamoto: That's detailed!
Horii: You can learn the skills to carry over and improve your basic skills, so I think that changing jobs moderately can proceed efficiently.
Yokoyama: I misunderstood that the "search action: pioneering crash" that can be learned at the dismantling shop can only be used at the dismantling shop."I can't change the job," he said, for a while.It's okay because it's quite strong as a finisher."Kachiage crushing" is recommended because it is strong (laughs).
Possibility of a new "dragon" that you want to feel and feel
――The points of the early play are also different for each person, so I can't say that it is good to do this.
Yokoyama: In my case, it is 15,000 pachislot 4 days (laughs).
Horii: I think it's a good idea to clear the substory and earn a stable income.There are many accessories that are difficult to obtain as reward items.Also, byte hero.It is ant to do the byte quest of COM.If you complete "Please take a picture of the city kappa", it will cost about 2 million yen.It's really difficult (laughs)
――I looked at the vegetable wagon in Hamakita Park, and when I approached, "Oh, there are two clerks?"。
Sakamoto: The kappa is still easier (laughs).
――I mentioned earlier that there is a Job for DLC, but please tell us the specific schedule of DLC.
Horii: There are things that are distributed every week for free and paid.The free distribution is like a helping set that was distributed in the past series.Convenient items and materials, limited costumes, etc. are set.
For paid ones, we plan two additional jobs (devils and sisters), battle relief sets, costume sets, and job -up items.
Yokoyama: In the paid costume, there is a set that can be changed to a character's costume in the past, such as Adachi wearing Date's clothes.Of the paid DLCs, jobs and costumes are not available in the game.Other than that, most of them are available during the game.
Sakamoto: After that, the additional pachislot model "Million God-the Trumpy of the Gods-" and "Pachislot Beast King Roar" can be downloaded for free on the day of the release.
Horii: Growth items, recovery items, material packs, etc. are prepared for those who do not have time, so it is not difficult to clear the game unless you buy it.Don't worry because we don't adjust the balance on the premise of purchase.
――Is it possible to get the strongest weapon in the game in the game?
Horii: That's right.The strongest weapon is to make it at a romantic factory, so you have to do your best to collect materials and G (laughs).
Yokoyama: The insect -based material is overwhelming.Do you have to collect G in Hamakita Park?
Horii: G around Komijuru is easy to get G.
Sakamoto: Or is it replaced by reward for picking up survival cans?
―― I remember the exchange of G by picking up a survival can.
Sakamoto: That's 8000 points (laughs).
Yokoyama: When I saw G for the first time, I thought it was a mosaic and something was a mistake.I was convinced that it was Go ●● (laughs).
Sakamoto: Depending on the weapon, you will need about 10 animals.
Yokoyama: It's quite unpleasant to have a weapon with G.How did you use it (bitter smile)?
It became a work that the players who played and the excitement were exciting!
――I've asked a lot, but what are the highlights in the part you are in charge of?
Sakamoto: I put a lot of work, but the highlight is that the system has changed significantly, including the command battle.I don't think this is the end, so I think it's a fun game to nurture.I focused on the tuning more than ever, and I had a hard time.
――I was surprised that it was evolving so far from the feel of the test at the Tokyo Game Show.
Sakamoto: I changed that much (laughs).I think that the amount of work from that to the present was the most overcrowded in the history of "Dragon".
Horii: In my case, the place was "How to use RPG while leaving the" dragon "like" dragon ".I did an adventure, and I thought about the part that led to RPG growth.If the adventure part of the main substory changes just because it is an RPG, there is no feeling of "dragon".
So, make a new challenge while leaving the taste so far.This time, I feel that it was completed safely.If you can play like "Dragon like" as before, we will design Kasuga so that it will naturally be stronger, and I thought that when I cleared it, I thought "I played" Ryu -Ga "."I am proud that I can get it, so I hope you can play with confidence.
――The substory used to be “interesting because Kiryu is doing serious Kiryu”, but this time, “It's interesting because Kasuga is doing a friendly Kasuga”, so it is a seasoning of another approach, so you can enjoy it very much.rice field.I personally like the hot spicy substory (laughs).
Sakamoto: That's the longest in the series of "Dragon Like" series (laughs).
Yokoyama: Speaking of which, we enter the station at that substory event, but there was a scene where you used the platform at the station other than that?
Sakamoto: That's just that.
Yokoyama: The platform at that station is really good.I make it firmly to the inside of the station, but it seems to be used only for the substory.There is a "dragon -like studio" that you make it but not use it (laughs).
Horii: Our stage group is very professional, so even places that you don't plan to use will be made very much (laughs).
Sakamoto: I have no plans to use it, but because of the high quality, there was also a plan to use a dragon cart course.But I stopped saying, "It's impossible to make it as a course."
Yokoyama: That station was the first job of the second year of the first year, and at the end of the year, he said, "I was able to do something very good."When I heard that and thought, "Is it so good? I don't remember seeing it ...", I came out in this sub -story.
Horii: I didn't want to waste the hard work of the newcomer (laughs)
――I want you to see such details.
Yokoyama: I talked about this in this interview, but if you notice it, it's a game with a density and heat that will be exciting for more than 2 hours.We have made "Dragon Like 7" because we wanted to do this.And in the same way, we want us to have a conversation like "What happened to me" and "this".
I think it's very important not only to talk to characters and stories as in the series so far, but also to talk about the game play experience itself and lead to conversation.We have been aiming to "create something that can actually play and share the story of the experience".I think it was possible this time.
――I also want to know a lot of other people's experiences, and I'm crazy to see if the release date will come soon (laughs).
Horii: I'm glad if SNS and so on are exciting, and there are many ways of clearing we don't expect.
Yokoyama: Everyone is a street musician clear ... This is easy to come up with.If there is a part -time worker who fights to the end, I would like to see it a little.I told you to go with Stegoro (laughs).
――It goes with a freeter even though it's the story of the hero (laughs).That kind of play is also an ant.
Yokoyama: Can I clear it if I go to level 99?
Sakamoto: I won't be defeated, and I think I can clear it someday (laughs).
――Isn't it a theory that you can win someday (laughs)?
Sakamoto: I tried the host play, but it was soaked in all directions (laughs).
――Then, please give a message for fans waiting for the release.
Yokoyama: As I mentioned earlier, the personal theme was, "I want to talk and make something hot."I'm glad I could complete it this time.Recent entertainment is no longer an era where you can play alone and complete it alone.SNS has also developed because it was fun and we wanted to share it with people.
But that's not what it has just started, but just the tools I was talking to friends and family have turned to the Internet, and I want to tell people what is good.It has become a globalization by SNS, and everything is moving by seeing people's comments and evaluations.
I don't want to be a human pillar, so I think I want to share my opinion with people and use it.We have distributed various trailers and play videos so far, but we haven't been able to convey the appeal of this work.So, I would be grateful if you could play and make it a conversation story.
Horii: This time, it was the hardest designer to design the game, such as making RPGs and changing the protagonist, but it was the most fun to make so far.It is the pleasure of trying new things, and I think it is due to the potential of the game itself.It is a work that all the staff can enjoy while enjoying it, so I think it will be a good game that everyone will enjoy.
――I felt it was a game that conveys the fun of the creator.
Yokoyama: Also, this is not directly related to the users, but I think it has led to our staff's confidence.It's really hard to make a JRPG, so it's really amazing that you made it well and made it with the same number of people in the same series so far.
Horii: That's right.I was able to prove that it is not a team that can only make action adventures.I became very confident and I think the whole team was a work that grew greatly.
Yokoyama: Because everyone in the company thought that the release date would be extended.I was asked in various places, "Is it extended?"