"Game addiction" In fact, the risk of unofficial interpretation is not a formal disease name (Moriyuki Shigihara) -Person -Yahoo! News
In 2019, the "Gaming Disorder" item has been added in the "ICD-11" (international statistics of illness and related insurance issues) adopted by WHO.In Japan, it became known as a so -called "game addiction" or "game disorder", which triggered the "Kagawa Prefectural Net Game -dependent Ordinance" on April 1, last year.
What is "game addiction" in the first place?Not only the game media, but also the media as a whole explains the contents in detail, and at the moment there are very few articles written to deepen the understanding of readers, and it is a frank impression of the author.
Then, we will deepen the understanding of "game addiction" at this time, when the "nesting demand" due to corona evil has increased, and at this time, when the New Year holidays are expected to increase and the opportunity to touch the game will increase.That seems to be very meaningful.
In order to know the detailed contents of "Game addiction", IGDA Japan (International Game Developer Association Japan) Academic Specialty Division, director of the Academic Society, who has been actively announcing academic reports and dialogue based on domestic and overseas related research.We talked to Shinji Yamane, a lecturer at the Digital Entertainment Department of Digital Entertainment, Tokyo International Engineering.
Does the fact that WHO added the "Gaming Disorder" item now has a serious problem in "game addiction"?
だが山根氏によると、実は当のWHOも現時点では「ゲーム依存症」を正式な病気とは認定しておらず、あくまで症例の項目を分類するための一項目で、依存症だと認定したわけではないという。
"In the first place," DISORDER "has no meaning in" dependence ". The original meaning is to include the disorder in medical treatment, which is the only" disease ".It cannot be interpreted. For some time, the classification of WHO includes something that includes "ICD-10", such as "I'm not sick, but there are certainly people in need, so it's better to help". "ICD-10".-11] has a disability name that has disappeared.
The current problem is to create clear definitions and diagnostic standards so that many people do not accidentally classify the proposed "Gaming Disorder".However, the Ministry of Health, Labor and Welfare in Japan has not yet made the formal definition of "Game addiction", so now that the unofficial Japanese translation and diagnostic standards are messed up, "game addiction" is not the same.It is one of the official Japanese popular names.You need to be careful about unofficial information in the future. "(Mr. Yamane)
(Reference link)
・ "Addictive Behaviours: GAMING DISORDER" (WHO homepage)
The definition of "game addiction" as a disease was not yet done by the Ministry of Education and the Ministry of Health, Labor and Welfare due to questions at the Cabinet Committee held by the Upper House of Councilors on March 16 this year.It is revealed.
The ordinance in Kagawa Prefecture was a problem that many copied and paste was found in the post of a group of public comments, but a preventive method was established when "game addiction" was not recognized as a formal illness.From the point of view, it would be no wonder that the question was raised.
(Reference link)
・ [Suspicion of the National Association] I asked the Cabinet Committee about games, net and smartphone dependence!What is the definition?What is the treatment?What is the cause?(Taro Yamada's YouTube channel)
・ [460th] Expanding game regulation issues (same as above)
・ The pub comedy of the Game addiction Ordinance “Most of the opinions are the same format” is a testimony Kagawa (KSB Seto Inland Sea Broadcasting YouTube channel).
Fear of "game addiction" walking alone
Like the Kagawa Prefecture ordinance mentioned above, there is a feeling that "game addiction", which has not yet been officially certified as illness, is walking alone in Japan.Is the game industry and the academic community offering some measures?
"Overseas, scholars who are the leading psychology have already participated, and have developed into a major controversy. In 2019, joint research on scholars scrutinizing game data.Is conducted by NOA (US Nintendo) and Oxford University using play data of "Atsume Animal Crossing".
In Japan, I have been discussing the grassroots many times, such as the IGDA Japan and the Japan SF Tournament ( *), and I am studying in industry groups, but I think that full -fledged research will continue to progress. " Mr)
* Japan science fiction tournament: At the "60th Japan SF Tournament" held from August 22 to 23 this year, talk sessions and symposiums were held by experts, such as "Kagawa Game Ordinance: impact on the game industry".Refers to that.
(Reference link)
・ Oxford University reports that gameplay has a positive impact on mental health, such as “Atsume Animal Crossing”.Use "actual play time" for research (article by Automaton)
According to Mr. Yamane, in Japan, public institutions have spread unofficial interpretation, so before starting academic discussions, it is necessary to work on the social anxiety that a large amount of addiction may have occurred.It was said that there was.
In addition, the Kurihama Medical Center (Kanagawa Prefecture), which has various facilities for treating various addiction, such as alcohol and drugs, has made an additional decision on the "ICD-11".It has been found that the center of the center of the center was participating in the Kagawa Prefecture Ordinance Review Committee, after an unofficial interpretation of "Game addiction". "
"In the first place, I worked on the WHO in the East Asian" Game Disorder "experts, mainly in Japan, and Japanese experts are responsible for explaining strict usage to the world."
If the Ministry of Health, Labor and Welfare has not yet defined it, if a system that will take care of children who are regarded as "game addiction" in the future in the future, the problem is the problem.Doesn't it happen?Perhaps there is a danger that a tragedy such as the Totsuka Yacht School case, which was once featured in the media in the Showa era, will occur again.
"We are just worried about it, and when the child deposited in the facility asks," The diagnostic criteria for the majority are strange. I want to go home. "I'm worried. If the facility says, "I'm doing it for you, so let's do our best!"
(Reference link)
・ How did the game up to 60 minutes on weekdays decided? I asked one of the Kagawa Prefecture's “Game Regulation” Ordinance, one of the examinations (“Netorabo” article).
Following the decision of the "ICD-11", on March 10, last year, four organizations, including CESA (Computer Entertainment Association), co-worked entitled "Enjoy the game safely and safely."The statement was published.However, it is unlikely that the game industry has sufficiently provided continuous announcements on "game addiction".
(Reference link)
・ "To enjoy the game safely and safely" (CESA homepage * PDF format)
"I think it is necessary to appeal to how to enjoy healthy games through the industry. For example, scholars are already in the e -sports industry overseas, and the joints of players' remarks are progressing.。
In Japan, not only in Japan, not only in game makers, but also for e -service communities, calling for "Let's play", or a psychologist and player side, "I hope you learn the games to those people."can make it, right.In the future, I think it is necessary for players and researchers as well as the game industry to work together in society. "(Mr. Yamane).
In recent years, organizations such as "Fukuoka E Sports Research Consortium" and "NASEF JAPAN (North American Education Essports Federation Japan Headquarters)" with the concept of "science e -sports science" have been launched in Japan, and have gradually started taking action.There is.
The game is unilaterally treated as bad guys without a certain basis by the media and educators, such as the "Game (Hypper Scent) Epilation", which was regarded as a problem in the 90's and the "Game Brain" in the 2000s.There is no progress if the barren history is repeated.
In order to avoid "game addiction", which is not yet determined to be "illness", in the future, researchers such as medical, education, and psychology, in addition to the game industry groups, manufacturers, and in some cases players will be united.It seems that it is necessary to create a system that can be transmitted.
Mr. Yamane, who appeared in this paper, also appeared in the following dialogue article.If you are interested from an academic point of view, it would be nice to refer to it.
(Reference link)
・ "Is game disorder a clinically necessary concept? - Pressing, screening, moral panic" (Synodos article)
・ To prevent online games (Kagawa Prefecture homepage)